Download Map Red Alert 3

To install the maps if your using Windows Vista, simply extract the contents of the downloaded.zip file to your C: Users uSER LOGIN NAME AppData Roaming Red Alert 3 Maps MAPNAME folder on your hard drive. The MAPNAME will of course be the name of the map. Red Alert 3 maps are placed in the Red Alert 3 custom fan maps folder. Each map has its own subfolder, named the same as the map, within the main custom Maps folder. The location of the RA3 Maps folder depends on what version of Windows your have installed: Under Windows XP: C: Documents and Settings USERNAME Application Data Red Alert 3 Maps. Command & Conquer: Red Alert 3 - Community Mappack. This is the Community Mappack for the game Command & Conquer: Red Alert 3. This is a/the Comunity made map pack for Red alert 3, I do not own all the maps. I am re-uploading CMMP because it was first uploaded before File Planet got reborn. Evil Conker got all the maps together the first time. Red Alert 3 maps are placed in the Red Alert 3 custom fan maps folder. Each map has its own subfolder, named the same as the map, within the main custom Maps folder. The location of the RA3 Maps folder depends on what version of Windows your have installed: Under Windows XP: C:Documents and Settings USERNAME Application DataRed Alert 3Maps. This map is a remake of Pacific Heights for Red Alert 2. Each player starts in the corner of the map with 2 Ore Nodes with 2 nearby expansions, one on the water and 1 on the land near the beach. The centre island contains 4 Oil Derricks which replace the Airport Tech Structure that used to be in the middle of the original Pacific Heights map.

The Red Alert series gets an upgrade in this 2008 sequel.

The Command & Conquer: Red Alert series takes place on an alternate time-line to the main Command & Conquer series, forming a separate continuity. As a result, Command & Conquer: Red Alert 3 is a direct sequel to Red Alert 2, and can be considered entirely distinct from 2007's Command & Conquer 3: Tiberium Wars.

Red Alert 3 is the first game in the series to use a 3D engine, resulting in graphical improvements. It also introduces a third faction to the Red Alert universe, the Empire of the Rising Sun. But do these improvements really enhance the franchise, and does the gameplay improve upon Red Alert 2 and the other Command & Conquer games?

Triple Threat

Like its predecessor, Red Alert 3 is set in an alternate reality, where the Western Allies and the Soviet Union were on opposite sides during the Second World War. The plot for this particular game sees an almost-defeated Soviet Union travel back in time with the intention of killing Albert Einstein; preventing him from assisting the Allies.

An unintended consequence of this is that the Empire of the Rising Sun emerges as a third world power and the three sides go to war with each other. The emergence of three warring factions then forms the basis of the game.

The plot is established with a lengthy introduction video, while gameplay itself is also broken up by full motion videos. The plot includes comedy elements, which are well-judged and acting is provided by established names like Tim Curry, Jonathan Pryce, George Takei, Autumn Reeser, Kelly Hu and Gina Carano.

Core Gameplay

When it comes to actual gameplay, Red Alert 3's real-time strategy mechanics will be familiar to anyone who has played any of the previous Command & Conquer games. Although it is the first game in the Red Alert sub-series to use 3D graphics, its appearance will also be familiar to anyone who played Command & Conquer 3: Tiberium Wars.

One of the game's big plus points is a new emphasis on naval warfare, with more water-based units than in the past. All multi-player maps have water elements included, which demonstrates this shift of focus. Moreover, many buildings and structures can now be built off-shore, keeping them out of the reach of land-based units.

The three main superpowers in the game all have different units, giving them a distinct feel. For example, the Soviet units emphasise power, the Allies rely more heavily on gadgets and the Empire of the Rising Sun have greater versatility, with many amphibious units.

Evolution

As usual, the game adds a number of more unique and bizarre units: the Soviets now have armoured 'war bears', while the Empire of the Rising Sun have ninjas and schoolgirls with powers of psychokinesis. The game's graphics, audio and video are all of far superior quality to the last Red Alert game, marking major plus points.

On the other hand, despite the new additions and more polished presentation, there is a feeling that the game represents evolution, rather than revolution. The core gameplay is very similar to previous instalments in the series and for some players, it may not be quite different enough.

Yet, in spite of that, Command & Conquer: Red Alert 3 is a strong effort and one of the best real time strategy games on the market. Complete gameplay innovation may be slightly lacking, but the addition of a third world power, the visual improvements and the excellent storyline all make it a worthwhile acquisition.

Pros

  • Significantly improved graphics and sound
  • Introduction of a third major world power is a welcome addition
  • The storyline is less serious, with excellent comedy elements
  • Naval warfare is given an enhanced role

Cons

  • Major gameplay innovations are few and far between

This section houses almost all available custom maps for use in Red Alert multiplayer games against the AI in 'Skirmish' mode or against human opponents. Each map is packed in zip file to save server disk space and bandwidth, also in order to make it possible to verify data integrity of downloaded files.

To use these maps:
Click on the 'Download' link of the map you want and choose a place to download it on your hard drive.Unzip the map(s) you want to your main Red Alert directory (usually C:WESTWOODREDALERT).
This can be done using PeaZip utility which can be downloaded for a free.

You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay).If you wish to remove maps simply delete or rename files ending with a .mpr extension.

$1,000,000 Map
Players: 2-4
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 98%
Water ratio: 2%
Valuables: 1,000,000
Units on map: no
Rules mods: no
Triggers: no
Description: $1,000,000 - It gets its name because there is exactly one million dollars worth of gems and ore. There is a little water with rivers, cliffs, trees, and brigdes common.
$3,000,000 Map
Players: 2
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Ryan
Land ratio: 98%
Water ratio: 2%
Valuables: 3,249,950
Units on map: no
Rules mods: no
Triggers: no
Description: Good Map, Lots of Gems, Nice Landscape, A little water, About 2 bridges, and Some Ridges.
$4.000.000
Players: 2
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: REDKILL01
Land ratio: 91%
Water ratio: 9%
Valuables: 4,000,005
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
(GS)[SW] Angels & Demons 1V1
Players: 2
Dimensions: 126 x 63
Theater: TEMPERATE
Date added: 22-Feb-2014
Author: GiftS
Land ratio: 77%
Water ratio: 23%
Valuables: 3,920
Units on map: yes
Rules mods: yes
Triggers: no
Description: SW is a mode that the player starts with limited units and your objective it's to capture the NEUTRAL buildings (WHITE) and start building your army to take over your enemies... By the way buildings are IMUNE to damage!!! Most of the matchs played on RA are based on tank rush... In this mode, tanks are more weaker and expensive but infantry now plays a major role ingame! And others modified things!
(GS)[SW] Human Blood Land 1V1
Players: 2
Dimensions: 86 x 86
Theater: SNOW
Date added: 22-Feb-2014
Author: GiftS
Map
Land ratio: 100%
Water ratio: 0%
Valuables: 5,040
Units on map: yes
Rules mods: yes
Triggers: no
Description: SW is a mode that the player starts with limited units and your objective it's to capture the NEUTRAL buildings (WHITE) and start building your army to take over your enemies... By the way buildings are IMUNE to damage!!! Most of the matchs played on RA are based on tank rush... In this mode, tanks are more weaker and expensive but infantry now plays a major role ingame! And others modified things!

Download Map Red Alert 315

(GS)[SW] Human Blood Land 2V2
Players: 2-4
Dimensions: 86 x 86
Theater: SNOW
Date added: 22-Feb-2014
Author: GiftS
Land ratio: 100%
Water ratio: 0%
Valuables: 5,040
Units on map: yes
Rules mods: yes
Triggers: no
Description: SW is a mode that the player starts with limited units and your objective it's to capture the NEUTRAL buildings (WHITE) and start building your army to take over your enemies... By the way buildings are IMUNE to damage!!! Most of the matchs played on RA are based on tank rush... In this mode, tanks are more weaker and expensive but infantry now plays a major role ingame! And others modified things!
(MAXI 2.5) Ridge Wars (COOP ONLY)
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Mad War & Brian Bird

Download Map Red Alert 3.0

Land ratio: 93%
Water ratio: 7%
Valuables: 899,155
Units on map: yes
Rules mods: yes
Triggers: no
Download
Description: n/a
(MAXI 5.2) Corner by Corner (COOP ONLY)
Players: 2-8
Dimensions: 96 x 96
Theater: SNOW
Date added: 13-Jan-2014
Author: Mad War & Brian Bird
Land ratio: 81%
Water ratio: 19%
Valuables: 2,511,230
Units on map: yes
Rules mods: yes
Triggers: no
Description: n/a
(MAXI 5.2) Diamond Wars (COOP ONLY)
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Mad War & Brian Bird
Land ratio: 97%
Water ratio: 3%
Valuables: 761,825
Units on map: yes
Rules mods: yes
Triggers: no
Description: n/a
(MAXI 5.2) Tankers Heaven (COOP ONLY)
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Mad War & Brian Bird
Land ratio: 100%
Water ratio: 0%
Valuables: 5,121,000
Units on map: yes
Rules mods: yes
Triggers: no
Description: n/a
(MAXI 5.2)Difficult Plans (COOP ONLY)
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Mad War & Brian Bird
Land ratio: 94%
Water ratio: 6%
Valuables: 742,585
Units on map: yes
Rules mods: yes
Triggers: no
Description: n/a
(MAXI 5.2)Forest fires (COOP ONLY)
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Mad War & Brian Bird
Land ratio: 92%
Water ratio: 8%
Valuables: 1,160,855
Units on map: yes
Rules mods: yes
Triggers: no
Description: n/a
(MAXI)Difficult Plans (COOP ONLY)
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: RAMaster, Jay Pepper-Martens
Land ratio: 94%
Water ratio: 6%
Valuables: 799,600
Units on map: yes
Rules mods: yes
Triggers: no

Download Map Red Alert 3 Walkthrough

Description: n/a
(MAXI)Forest fires(COOP ONLY)
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: RAMaster, Jay Pepper-Martens
Land ratio: 92%
Water ratio: 8%
Valuables: 1,160,855
Units on map: yes
Rules mods: yes
Triggers: no
Description: n/a
(MAXI)Ore island Map1(COOP ONLY)
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: RAMaster, Jay Pepper-Martens
Land ratio: 89%
Water ratio: 11%
Valuables: 828,515
Units on map: yes
Rules mods: yes
Triggers: no
Description: n/a